Set to Difficulty level 2 or 3, things should happen exactly as NOTE: It is rather difficult to write a detailed walkthrough when all of theĭetails (Puzzles, Combat, Cyber, Mission) will be different for each I still have to go through the CDROM version of the game a few In the meantime it’s worth keeping up to speed with other important mechanics, so if you need some help on how to heal in System Shock or how to get credits in System Shock we’ve got you covered for both of those things.This walkthrough is highly preliminary (note version number). That’s all the basics you’ll need to know about how to solve Junction Box puzzles in System Shock. It’s best to try and tackle one plug at a time for the results you want. On higher difficulties you’ll have more power lines and plug sockets to worry about, as well dials that can change the power flow direction. Also make note of the fact that your plugs can have single or double power, meaning a power line from a double plug can actually increase the battery by more than one segment. Play around with switching certain paths to get power feeding into splitters, which separate one power line into two, and combiners, which merge two or more power lines. It’s important to remember that each active line that goes into the battery will equal one segment of power normally. ![]() What you want to do is to get the power feeding into the battery to fall within a level between the two indicators. There are also two small blue indicator lines on the battery. ![]() The aim is the hard part: at the top or the side of the box, you’ll have a battery metre, with many small segments which act together as a power gauge. The energy will travel along power lines that will light up as they’re powered. The aim here is to plug in different wires to a number of different inputs. The Power puzzles can be a bit trickier to figure out at first glance. On higher difficulties you’ll get new components appearing here, such as unmovable segments of wire that can only be rotated by the use of dials, which will rotate either all adjacent corner wires, or all adjacent top, bottom, left, and right wires. ![]() The connections feeding into both of the two lights will usually be fairly straightforward, and once you have a clear idea of which way the wires need to be leading out of the powered light and which way they need to lead into the unpowered one, it’s a lot easier to figure out everything in the middle. The best way to do this is to work your way along a sensible path for the powered light, then switch your attention to the opposite light and work your way backwards. You want to ignore the circular light nodes which are practically junk, and create a path using the wires between the powered square light and the unpowered square light. Simply, you’ve got two square-shaped red lights on the board. The Connection Puzzle isn’t actually too bad. Keep in mind though, these are still rare finds. Most commonly these will drop from the hovering probe robots commonly found outside the central hub area on the Research level. You can also solve Junction Box puzzles automatically with logic probes, consumable devices which drop from various robots and enemies all over Citadel Station.
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